This project connected two different graphics traditions: diffusion models for generating texture maps and classical Phong illumination for rendering them on 3D objects. The result was a hybrid pipeline where text prompts produced visual material candidates and vectorized lighting calculations made those surfaces inspectable in an interactive graphics context.
Computer Graphics / Generative AI / 2025
Interactive 3D Texture Synthesis: Integrating Diffusion-based Generation with Classical Phong Illumination
Fused generative AI with classical computer graphics by generating texture maps from text prompts and rendering them with Phong illumination, connecting diffusion-based creation with real-time lighting and 3D surface presentation.