Plaguewalker was an individual game project that translated the simple rhythm of an endless runner into a Godot 4.3 implementation. The work covered player movement, collision behavior, obstacle timing, scoring, and browser-playable delivery, making it a compact exercise in game feel and complete-loop execution.
Game Development / 2025
Plaguewalker
Developed an endless runner game inspired by the Google Dino game using Godot Engine 4.3, implementing the core loop, obstacle spawning, player physics, scoring, and a playable web demo.