Callisto was a group game development project built in Godot Engine 4.3, focused on delivering a playable side-view adventure experience through team coordination and iterative gameplay work. The project strengthened collaboration, implementation discipline, and practical game-loop thinking in a larger student development team.
Game Development / 2025
Callisto
Collaborated in a team of five to develop a side-view adventure game using Godot Engine 4.3, contributing to gameplay implementation and the team development workflow behind a playable demo.